confess, as a diehard PC fan, I had my doubts about Crysis 2
– particularly in the compromises (both technical and gameplay) required to
drag this intelligent, open-plan game to other formats. However, although some
ambitions have been tempered, this is still a hugely daring and different FPS,
whichever platform you play it on
Let's start with the graphics, because some forums have been
noting the PS3 version lags behind the 360 (and naturally the PC) version in
both screen resolution and frame rate. Having only had a brief time with the
360 version, I can say that whatever difference there was, it was not easy to
spot and the proprietary CryEngine 3 can comfortably hold its own with any FPS
around. Compared to the photo-realistic textures of Killzone 3, it does
occasionally look a little washed out, and the brightness settings may need
some adjusting on your TV. However, the water and lighting effects are stunning
and, combined with the destructible scenery, ensures that almost every vista;
from ravaged bullet-ridden streets to panoramic horizons, are dripping with
natural light and shade.
EA took serious flack over the recent PS3 multiplayer demo, particularly with connection and frame rate problems. PS3 servers were still intermittent at the time of writing, but what I can attest to are 12 richly detailed maps and six online modes, unlocked as you gain experience and including the usual Deathmatch and capture the flag variants. In play, Crysis 2 multiplayer harks back to the twitch-reactions of Quake Arena rather than Call of Duty's more methodical squad-based approach. The key difference is the nano suit, combined with a huge supply of upgrades that allow you to unlock new weapon or suit abilities as you level up. Balancing so many different abilities may yet take some work by the developers, but even now the shock induced by one rival power-jumping into your midst while two more blink out of sight in mid strafe is quite unlike anything else around.
So far, so good. But Crysis 2 on this platform has a few niggles that collectively make a difference to the final score. For a start, neither of the two controller layouts felt particularly comfortable – particularly mapping Fire to the L/R1 buttons rather than the more comfortable/conventional L/R2. Also, compared to the open-plan nature of the original, Crysis 2 is decidedly more linear. It may focus attention on the action, but it's a pity the total freedom of Far Cry, compromised for the original Crysis, continues to be constrained here. There are technical glitches too; some (such as occasionally dodgy enemy AI) that can be patched, others (this was the first game to crash my PS3 repeatedly) that add to the suspicion that Crytek is still far from mastering Sony's hardware. Crysis 2 is an impressive beast – but maybe you need to see it on a PC to appreciate just how impressive.
Developer: Crytek Frankfurt, Crytek UK
Release Date: March 22, 2011
Genre: First-Person Shooter
System Requirements
* OS: Windows XP (32-64 bit) / Windows Vista (32-64 bit) / Windows 7 (32-64 bit)
* CPU: Intel Core 2 Duo 2.0 GHz, AMD Athlon 64 X2 2.0 GHz or better
* RAM: 2 GB XP / 3 GB Vista – Windows 7
* HDD: 9 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
Supported Graphics Cards:
NVIDIA GeForce 8800 GT or ATI/AMD Radeon HD 3850 or higher

No comments:
Post a Comment